Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You may only have 15 mines placed at a time.
Level 1 - Deals 300 damage.
Level 2 - Deals 400 damage.
Level 3 - Deals 500 damage.
Level 4 - Deals 600 damage.
Cooldown: 25/20/15/12 seconds.
Level 1 - 125 mana, 100 cast range, 200 AoE, 500 Partial AoE, 150 Partial Damage.
Level 2 - 150 mana, 100 cast range, 200 AoE, 500 Partial AoE, 200 Partial Damage.
Level 3 - 175 mana, 100 cast range, 200 AoE, 500 Partial AoE, 250 Partial Damage.
Level 4 - 205 mana, 100 cast range, 200 AoE, 500 Partial AoE, 300 Partial Damage.
* The Land Mines have 100 HP and has a sight range of 64/64 (day/night).
* The Land Mines would deal damage upon death or a when an enemy unit steps on it.
* Deals half damage to units 200 - 500 distance away from the mine.
* This is not blocked by Linken's Sphere.
* Not blocked by Spell Immunity.
* Land Mines deals Mixed damage which is reduced by the target's Spell Resistance, Armor and is blocked by Stout Shield, Vanguard or Kraken Shell.