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 DotA Allstars 6.56 AI+ 1.52 Revision 02

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PostSubject: DotA Allstars 6.56 AI+ 1.52 Revision 02   Thu Nov 13, 2008 2:38 pm

DotA Allstars 6.56 AI+ 1.52 Revision 01
---------------------------------------
This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).

It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.

THERE IS NO AI FOR LIFESTEALER, INVOKER, CLOCKWERK GOBLIN, ADMIRAL PROUDMOORE OR WINDRUNNER. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.

Known bugs with AI:
-AI don't properly react to -nb, -nm and -nt modes
-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test

Some commands have yet to be implemented properly:
-ah
-afk
-kickafk
-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)
-cm

Additionally, I have added two Fun Taverns in the lower right corner. Currently includes fifteen legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51), Avatar of Vengeance (6.32b), and Astral Trekker (3.0d).

To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.



Dota-Allstars 6.56 AIPlus 1.52 Map Revision 1 Changelogs:

Changelog:

Changelog:
Rev. 02
=======
-Fixed a bug with AI changing Power Treads repeatedly
-Fixed a bug with Haunt (Avatar of Vengeance)
-Fixed a bug with picking heroes after initial choosing period (-repick, -dm)
-Fixed a bug with -sp
-Added temporary item builds for Kunkka and Windrunner
-Moved Draft Taverns in -rd to be accessible by players

Rev. 01
=======
-First update to 6.56
-AI Keeper of the Light properly learns and uses reworked abilities (but not new Spirit Form abilities)
-AI Enchantress properly learns and uses reworked abilities
-Updated item costs for AI purchasing routine
-Modified -pe routine to account for new Circle of Power locations
-Death Match and Mirror Match now work properly
-Fixed Purge (Old Medusa/Old Chen) to properly remove God's Strength and Insatiable Hunger
-Rewrote Tidebringer to prevent crashes with AI

*Unofficial fixes
-Added a fix for Meepo respawning with Aegis
-Added Windrunner to Intel hero array (addresses a bug with -sd, -ai, -as, -aa, and Inner Vitality)
-Cleaned up the way the bufftip levels for Blur
-Fixed Torrent debuff icon
-Fixed some typos (Eye of Skadi Ranged, Recall, Burst, Courier Shield, Captain CoCo's Rum)

6.56 Port of AI+ and -fun content by BuffMePlz.

Note:This is only revision 1.So your game might crash.
If you think this is fake check this

http://dota-allstars-blog.blogspot.com/2008/11/dota-656-aiplus-dota-allstars-656.html
You can also find there the DL links

You can also help them on creating Ai maps here: http://openai.ipbfree.com/

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Trilf

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PostSubject: Re: DotA Allstars 6.56 AI+ 1.52 Revision 02   Thu Nov 13, 2008 5:01 pm

Was hoping to practice with the new heroes, but unfortunately.. not..
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PostSubject: Re: DotA Allstars 6.56 AI+ 1.52 Revision 02   Thu Nov 13, 2008 5:43 pm

Uhm, u mean?
Isnt d map working?
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PostSubject: Re: DotA Allstars 6.56 AI+ 1.52 Revision 02   Thu Nov 13, 2008 7:48 pm

Admin wrote:


THERE IS NO AI FOR LIFESTEALER, INVOKER, CLOCKWERK GOBLIN, ADMIRAL PROUDMOORE OR WINDRUNNER. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.

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MighT-and-MagiC



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PostSubject: Re: DotA Allstars 6.56 AI+ 1.52 Revision 02   Sat Nov 15, 2008 11:35 am

O i see Smile
however, still, i cud practise using d new heroes Smile
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PostSubject: Re: DotA Allstars 6.56 AI+ 1.52 Revision 02   Sat Nov 15, 2008 11:38 am

I don't care
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krnaia

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PostSubject: Re: DotA Allstars 6.56 AI+ 1.52 Revision 02   Sat Nov 15, 2008 7:30 pm

I think using the new heroes in this version of AI is better because the more heroes you master, the more useful in -ar matches.
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