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 [Game] - DotA skill counter

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ExcalibuR
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PostSubject: [Game] - DotA skill counter   Wed Nov 12, 2008 7:12 pm

You need to counter the last skill mentioned, cud be heroes's or items or even manual attack with item or etc. Just be creative.
Eg.
Song of Siren
purge
poison nova (unpurgeable)
hand of God
thungder god's wrath
etc.

U cud also add a little info to explain ur answer.

Use BKB/linken/rage/magic shield, etc. WISELY !
Do not counter all skills with them.
Only when no other answer possible.

Starting skill:
rupture

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MighT-and-MagiC



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PostSubject: Re: [Game] - DotA skill counter   Wed Nov 12, 2008 10:12 pm

Furion's teleport since teleport doesnt affect rapture and vice versa.
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deltawman

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PostSubject: Re: [Game] - DotA skill counter   Sat Nov 15, 2008 12:10 am

Block rupture... Left Click mekansm and rupture is lost...
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TwistedFirestarter
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PostSubject: Re: [Game] - DotA skill counter   Sat Nov 15, 2008 7:59 am

@detlawman: Really?

Blocking mekanism... hrmmm, i know! you'd use doom on the hero with meka!



Last edited by TwistedFirestarter on Sat Nov 15, 2008 5:46 pm; edited 1 time in total
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Trilf

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PostSubject: Re: [Game] - DotA skill counter   Sat Nov 15, 2008 10:36 am

Counter of? OMNISLASH
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MighT-and-MagiC



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PostSubject: Re: [Game] - DotA skill counter   Sat Nov 15, 2008 11:10 am

Lol i guess u need to counter doom first...
Anyway, to counter doom: Kraken Shell, (counter omnislash, windwalk).
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PostSubject: Re: [Game] - DotA skill counter   Sat Nov 15, 2008 11:15 am

Zzz... Omnislash can't be block... unless u silent the juggernaut...

Coz... BKB and linkin can't block omnislash...
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PostSubject: Re: [Game] - DotA skill counter   Sat Nov 15, 2008 1:14 pm

Quote :
Block rupture... Left Click mekansm and rupture is lost...

Not true. Only true counters to Rupture is BKB or any other form of spell immunity.

Quote :
Counter of? OMNISLASH

Physical Immunity spells. Guardian Angel and Windrunner.

Quote :
Doom

Kraken Shell, BKB [after activation, since item spells are countered in doom], Heal spells from outside sources.


Skill to be countered:

Haunt
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PostSubject: Re: [Game] - DotA skill counter   Sat Nov 15, 2008 2:29 pm

Hmm... U guys supposed to counter every skill mentioned d last..
Eg. A counterd by B, B counterd by C, C counterd by D and so on

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PostSubject: Re: [Game] - DotA skill counter   Sat Nov 15, 2008 2:51 pm

I was just stating some misconceptions ex. No need to fuzz about it.

Lets just start again shall we? So i say, haunt.
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PostSubject: Re: [Game] - DotA skill counter   Sat Nov 15, 2008 5:53 pm

For haunt, id say Sheepstick. Since hex destroys any illusion once you attempt to cast it...

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PostSubject: Re: [Game] - DotA skill counter   Sat Nov 15, 2008 6:13 pm

You're supposed to counter a skill then provide a skill for us to counter.Very Happy

Anyways, partly correct, but that's 1 illusion really. Best to do is hex the original before he can do reality [which is hard but can be done] to minimize the damage done to any target [they will take damage especially if Spec has Manta/Rad but then, it would hurt more if spec was there spamming dagger]

Next skill:

Counter Helix [basic question really]
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krnaia

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PostSubject: Re: [Game] - DotA skill counter   Sat Nov 15, 2008 7:27 pm

Cold Arrow because the slow and the range from drow will protect you making him not able to approach you.

Next Skill:

Elune's Arrow
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PostSubject: Re: [Game] - DotA skill counter   Sat Nov 15, 2008 7:52 pm

Time Lapse [5 seconds of rape = gone], Aphotic Shield [dispells long-ass stuns, well, any stun for that matter]


Time Lapse
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PostSubject: Re: [Game] - DotA skill counter   Sun Nov 16, 2008 12:52 am

I assume u need to answer a counter for the first mention skill, the rest to counter the previous answer.
So, u just need to mention a skill to counter...
Timelapse => silence. Obvious :p
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PostSubject: Re: [Game] - DotA skill counter   Sun Nov 16, 2008 2:06 am

Not really. You have to provide a counter, then provide a skill to be countered. Anyways, i'll go for your silence [Traxex/DP normal skill]. Spell Immunity via repel and BKB. Or manta style since Silence doesn't silence items.
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PostSubject: Re: [Game] - DotA skill counter   Sun Nov 16, 2008 9:02 am

Oh, i thought items were included in the to-be-countered-list. I guess i was wrong. Ah well.

So the next skill to be countered then would be...? Razz

But if items are counted, then i say to counter manta style you need to wait it out some sort of cleave, maybe battlefury.

Skill to be countered (if items don't count): X marks the spot

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PostSubject: Re: [Game] - DotA skill counter   Sun Nov 16, 2008 9:07 am

X is countered by Repel or Rage, both granting spell immunity. Or as a possible solid counter, blink or any WW skill. Why? Once you return, blink out again, it's not fullproof but it will work. Just know when to use it.


With that in mind, WW [without using truesight]
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PostSubject: Re: [Game] - DotA skill counter   Sun Nov 16, 2008 3:03 pm

Freezing field. (work against invis heroes)
please counter my answer, try avoiding avatar/silence etc, some creative skills will be cool Smile
and btw item is counted in this game...

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PostSubject: Re: [Game] - DotA skill counter   Sun Nov 16, 2008 3:20 pm

Hex, Stun, any skill that can move you from place to place [reverse/vacuum/meathook/swap]

Meathook [without using spell immunity]
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PostSubject: Re: [Game] - DotA skill counter   Tue Nov 18, 2008 3:08 pm

IMO 1 skill is enough...........
So uhm........ what to counter?
I asume the last one "Meathook"
countered by: another meathook at the same time :p (-sh) well, not really a counter, but when trigger, swap happen Smile
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PostSubject: Re: [Game] - DotA skill counter   Tue Nov 18, 2008 7:07 pm

Meathook?


mmmmmm.......

Using Slithice's Mirror Image
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PostSubject: Re: [Game] - DotA skill counter   Fri Nov 21, 2008 10:09 pm

Mirror Image countered by Battle Fury....
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PostSubject: Re: [Game] - DotA skill counter   Sun Nov 23, 2008 9:51 am

Battle Fury countered by -id
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PostSubject: Re: [Game] - DotA skill counter   Sun Nov 23, 2008 6:00 pm

-id countered by -lm
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